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Systems, Stories, Sharing Dwarf Fortress  gathers at the statue and throws a party "Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things"           - Gandalf the Grey
 
 
Fractal Interior Design Functional Irrigation Engineering Digital re-creations of Analog Computers Anarchic, anti-aristocratic, labor-run communes The game's simulations are deep enough to allow for:
BOATMURDERED What Happened There?
Espen Aarseth: games are platforms, too not 'gaming' not 'the PC'
Procedural   Narrative Created by means of mathematical algorithms, in this case computer code for now, let's say   story-telling     (hypen for emphasis)
Wha-? Generates A World ->   Fills it with Stuff and Things ->   Simulates a few thousand years  ->   Gives you a bunch of dwarves with personalities, tastes, friendships and drives ---> Besets them with nasties, insanities, triumphs and lots and lots of ... Code...
lots and lots of...? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Stories ,[object Object],[object Object],[object Object],Examining the kinds of models + statements used, looking at materials sourced
Examining Player Stories ,[object Object],[object Object],[object Object],[object Object],[object Object]
Useful Points of Comparison ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
things i hope to accomplish ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]

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Dwarf Fortress Presentation With Notes

  • 1. Systems, Stories, Sharing Dwarf Fortress gathers at the statue and throws a party "Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things"           - Gandalf the Grey
  • 2.  
  • 3.  
  • 4. Fractal Interior Design Functional Irrigation Engineering Digital re-creations of Analog Computers Anarchic, anti-aristocratic, labor-run communes The game's simulations are deep enough to allow for:
  • 6. Espen Aarseth: games are platforms, too not 'gaming' not 'the PC'
  • 7. Procedural   Narrative Created by means of mathematical algorithms, in this case computer code for now, let's say   story-telling    (hypen for emphasis)
  • 8. Wha-? Generates A World ->   Fills it with Stuff and Things ->   Simulates a few thousand years  ->   Gives you a bunch of dwarves with personalities, tastes, friendships and drives ---> Besets them with nasties, insanities, triumphs and lots and lots of ... Code...
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.

Editor's Notes

  1. i am here to talk about my thesis, which is shaping up to talk about Dwarf Fortress, a completely bonkers indie game for PCs that was originally released 2 years ago, and continues to be updated + played today. I'm interested in this game for lots of reasons, but what I'm looking to write about is how this game and its community of players have embraced both simulation and story-telling